Character final for a class, where we learn how to use ZBrush and sculpt our character. We are to pick a reference image for the character we want to do from a pinterest collage assembled and provided by our instructor. After the character was sculpted in ZBrush, it was to be textured in Substance Painter. Maya was also used to adjust the positions of UVs after unwrapping in ZBrush.
Character Pinterest reference: https://www.pinterest.com/pin/pinterest--14003448833577664/
Character turnaround, showcasing untextured sculpt, wireframe, and then full texture.